Reactor Chat Tutorial, Part 1

The Final Code

Here's the final code for the chat, ready to compile and run. It rings in at a svelte 70 lines.

package {
  import flash.display.Sprite;
  import flash.events.KeyboardEvent;
  import flash.text.TextField;
  import flash.text.TextFieldType;
  import flash.ui.Keyboard;

  import net.user1.reactor.IClient;
  import net.user1.reactor.Reactor;
  import net.user1.reactor.ReactorEvent;
  import net.user1.reactor.Room;

  public class UnionChatPart1 extends Sprite {
    protected var reactor:Reactor;
    protected var chatRoom:Room;
    protected var incomingMessages:TextField;
    protected var outgoingMessages:TextField;

    public function UnionChatPart1 () {
      buildUI();
      reactor = new Reactor();
      reactor.addEventListener(ReactorEvent.READY, readyListener);
      reactor.connect("tryunion.com", 80);
    }

    protected function readyListener (e:ReactorEvent):void {
      incomingMessages.appendText("Connected to Union\n");
      chatRoom = reactor.getRoomManager().createRoom("chatRoom");
      chatRoom.addMessageListener("CHAT_MESSAGE", chatMessageListener);
      chatRoom.join();
    }

    protected function buildUI ():void {
      incomingMessages = new TextField;
      incomingMessages.border = true;
      incomingMessages.background = true;
      incomingMessages.width = 400;
      incomingMessages.height = 200;

      outgoingMessages = new TextField;
      outgoingMessages.type = TextFieldType.INPUT;
      outgoingMessages.border = true;
      outgoingMessages.background = true;
      outgoingMessages.width = 400;
      outgoingMessages.height = 20;
      outgoingMessages.y = 210;
      outgoingMessages.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);
      addChild(incomingMessages);
      addChild(outgoingMessages);
    }

    protected function keyUpListener (e:KeyboardEvent):void {
      if (e.keyCode == Keyboard.ENTER) {
        chatRoom.sendMessage("CHAT_MESSAGE",
                             true,
                             null,
                             outgoingMessages.text);
        outgoingMessages.text = "";
      }
    }

    protected function chatMessageListener (fromClient:IClient,
                                            messageText:String):void {
      incomingMessages.appendText("Guest"
                                  + fromClient.getClientID()
                                  + " says: "
                                  + messageText + "\n");
    }
  }
}

Well that was fun! Why not keep going? You can learn more about creating Union applications for Adobe Flash with these resources:

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