I am trying to migrate my multiplayer game from PlayerIO to union platform.
I have major problems.
1. Union Platform is still active? each webpage from the website load in about 45 sec -1 min..
2..Is there anyone here at forum to provide support?
I try to migrate the Fridge magnets first .
issues:
3. How can I have properties per player on server . A class that extends Client.
In player io i have:
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public class Player : BasePlayer {
public int X;
public int Y;
public Player() {
X = 0; //Player mouseX
Y = 0; //Player mouseY
}
}
here i try:
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package net.user1.union.example.roommodule;
import net.user1.union.api.*;
public abstract class Player implements Client {
int x=0;
int y =0;
}
But:
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player= (Player) evt.getClient();
throws an error in log::
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Caused by: java.lang.ClassCastException: net.user1.union.core.LocalClient cannot be cast to net.user1.union.example.roommodule.Player
4. How can I have a Array, Set or what ever of players connected . in player io there was a default Array Players
here i found:
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m_ctx.getRoom().getClients();
5. how can I write something to the console (log)?
in player io i had:
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Console.WriteLine("time diference" + timedifference);
here it should be
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System.out.println("aici am scris eu");
I am using Eclipse to create the jar.